City of Dreams & Nightmare (City of a Hundred Rows, Book 1) by Ian Whates
By Ian Whates
THEY name IT "THE urban OF 100 ROWS".
City of desires & Nightmare is the 1st in a chain of novels set in a single of the main notable fable settings due to the fact Gormenghast - the traditional vertical city of Thaiburley. From its towering palatial heights to the dregs who dwell in The urban less than, this is an unlimited, multi-tiered city, and demons are stated to stay within the higher Heights...
Having witnessed a homicide in part of the town he should not were in, highway thief Tom has to run for his existence. Down in the course of the substantial urban he's pursued by way of sky-borne assassins, sinister Kite Guards, and brokers of a darker strength cause on destabilising the complete urban. Accused of the crime, he needs to use all of his wisdom of this historic urban to escape a undeniable demise; his purely best friend is Kat, a renegade like him, yet she has secrets and techniques of her own...
File below: fable [ Towering urban | historic secrets and techniques | homicide such a lot Foul | Kite protect! ]
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Additional info for City of Dreams & Nightmare (City of a Hundred Rows, Book 1)
There are 30 in total, currently chewing on crops taken from the peasants. They can be heard trumpeting and shuffling on the other side. have fiercely dogged each other's trails, beset by food shortages, predators, and the weather. Alexi is ecstatic that he has arrived before Dmitri, but he knows he doesn't have much time. Impatient and imperious, Alexi wants to claim the mammoths immediately, and begins shouting to the guards that he is the rightful heir. He travels with his druzina, a princely entourage of 25 men.
Skills: Listen +18, Spot +18; Feats: Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam). Skills: Craft (bowmaking) +2, Intuit direction +6, Jump +5, Listen +1, Profession (furrier) +7, Ride +6, Spot +1, Use Rope +6, Wilderness Lore +3; Feats: Combat reflexes, Point Blank Shot, Skill Focus (ride), Track. SA: Air Mastery-Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind-The elemental can transform itself into a whirlwind once every 10 minutes and remain in that form for up to 1 round for every 2 HD it has.
His personality ranges from jovial to willful, determined to murderous. He is just as likely to laugh at a grand joke as he is to strike an advisor for insolence. Skills: Animal Empathy +8, Climb +10, Handle Animal +8, Hide +4, Jump +12, Listen +1, Move Silently +4, Ride +6, Search +8, Spot +1, Swim +10, Wilderness Lore +7; Feats: Endurance, Lightning Reflexes, Run, Track. Peter is also a man of direct action. He reacts to what he sees and experiences and his journey with the PCs will ultimately shape his opinions about the future of Torassia.