Blood Spirits (Dobrenica, Book 2) by Sherwood Smith

By Sherwood Smith

Everyone's favourite sword-wielding California lady returns-from the writer of "Coronets and Steel."

With the fellow she loves set to marry a look-alike princess, Kim Murray returns to California from the paranormal state of Dobrenica to heal her damaged center. yet kinfolk politics quickly have her leaving for London, the place she is pressured right into a duel with a Dobrenican nobleman. He unearths that her nice sacrifice, leaving Alec, used to be a catastrophe. to mend her mistake, Kim returns to Dobrenica, yet what she reveals there's way more surprising and unsafe than she ever imagined. not only politics and personalities yet ghosts and magic, homicide and secret, wait for her as she struggles to appreciate the various faces of affection. once more Kim has to take sword in hand as she attempts to make peace and research the reality. in simple terms, whose fact?

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Additional resources for Blood Spirits (Dobrenica, Book 2)

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There are 30 in total, currently chewing on crops taken from the peasants. They can be heard trumpeting and shuffling on the other side. have fiercely dogged each other's trails, beset by food shortages, predators, and the weather. Alexi is ecstatic that he has arrived before Dmitri, but he knows he doesn't have much time. Impatient and imperious, Alexi wants to claim the mammoths immediately, and begins shouting to the guards that he is the rightful heir. He travels with his druzina, a princely entourage of 25 men.

Skills: Listen +18, Spot +18; Feats: Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam). Skills: Craft (bowmaking) +2, Intuit direction +6, Jump +5, Listen +1, Profession (furrier) +7, Ride +6, Spot +1, Use Rope +6, Wilderness Lore +3; Feats: Combat reflexes, Point Blank Shot, Skill Focus (ride), Track. SA: Air Mastery-Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind-The elemental can transform itself into a whirlwind once every 10 minutes and remain in that form for up to 1 round for every 2 HD it has.

His personality ranges from jovial to willful, determined to murderous. He is just as likely to laugh at a grand joke as he is to strike an advisor for insolence. Skills: Animal Empathy +8, Climb +10, Handle Animal +8, Hide +4, Jump +12, Listen +1, Move Silently +4, Ride +6, Search +8, Spot +1, Swim +10, Wilderness Lore +7; Feats: Endurance, Lightning Reflexes, Run, Track. Peter is also a man of direct action. He reacts to what he sees and experiences and his journey with the PCs will ultimately shape his opinions about the future of Torassia.

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