Beginning iPhone Development with Swift 3. Exploring the iOS by Molly K. Maskrey

By Molly K. Maskrey

Assuming very little operating wisdom of the rapid programming language, and written in a pleasant, easy-to-follow variety, this e-book deals a finished direction in iPhone and iPad programming. The e-book starts off with the fundamentals, strolling during the means of downloading and fitting Xcode and the iOS 10 SDK, after which publications you even though the construction of your first easy software. during this 3rd version of the simplest promoting ebook, you’ll tips on how to combine all of the interface parts iOS clients have come to understand and love, resembling buttons, switches, pickers, toolbars, and sliders. You’ll grasp numerous layout styles, from the best unmarried view to complicated hierarchical drill-downs. The artwork of desk construction should be demystified, and you’ll the right way to retailer your info utilizing the iOS dossier approach. You’ll additionally the right way to retailer and retrieve your facts utilizing quite a few patience ideas, together with center info and SQLite. And there’s even more!

Show description

Read Online or Download Beginning iPhone Development with Swift 3. Exploring the iOS SDK PDF

Similar object-oriented software design books

Java Threads

Threads are not a brand new proposal: many working structures and languages aid them. yet regardless of common aid, threads are typically whatever that everybody talks approximately, yet few use. Programming with threads has a name for being difficult and nonportable. now not so with Java. Java's thread amenities are effortless to take advantage of, and - like every thing else in Java - are thoroughly transportable among systems.

Developing Service-Oriented AJAX Applications on the Microsoft Platform

A person within the evaluate stack has written that when examining you'll hate AJAX, WCF and SOA. that is especially true - and that i learn simply 3 chapters! it truly is written in a really contrite and uninteresting demeanour, and after interpreting few chapters your eyelids begin to suspend. Coming to the technical part, he will get info from the database throgh WCF, and use advanced javascript and XSLT coding to reveal info at the aspx web page.

Just Enough Programming Logic and Design

Locate precisely what you want to grasp the basics of programming good judgment with the concise barely enough PROGRAMMING common sense AND layout, 2E. This specified, language-independent creation to programming good judgment offers seven chapters serious about key programming and good judgment content material in an immediate, effective structure that is helping you move throughout the material speedy.

Extra info for Beginning iPhone Development with Swift 3. Exploring the iOS SDK

Sample text

Table 1-2 lists the sizes of the screens of all of the current commonly available Apple devices that are supported by iOS 10 at the time of writing. Table 1-2. iOS Device Screen Sizes DEVICE HARDWARE SIZE SOFTWARE SIZE SCALING iPhone 5 and 5s 640 x 1136 320 x 568 2x iPhone 6/6s 750 x 1334 375 x 667 2x iPhone 6/6s Plus 1080 x 1920 414 x 736 3x iPhone SE 640 x 1136 320 x 568 2x iPad 2 and iPad mini 768 x 1024 768 x 1024 1x iPad Air, iPad Air 2, iPad Retina, and iPad mini Retina 1536 x 2048 768 x 1024 2x iPad Pro 2732 × 2048 1366 × 1024 2x The hardware size is the actual physical size of the screen in pixels.

Click the device type. You can choose which device that we’ll be creating the layout for, as shown in Figure 2-18. Figure 2-18. In Xcode 8, IB lets you select the device type and orientation that you work in Returning to our storyboard, click anywhere in the outline and you’ll see a row of three icons at the top of it, like those shown in Figure 2-17. Move your mouse over each of them and you’ll see tooltips pop up with their names: View Controller, First Responder, and Exit. Forget about Exit for now and focus instead on the other two.

The other templates provide additional code and/or resources needed to create common iPhone and iPad application interfaces, as you’ll see in later chapters. Click the Single View Application (see Figure 2-3), and then click the Next button. You’ll see the project options sheet, which should look like Figure 2-4. On this sheet, you need to specify the Product Name and Company Identifier for your project. Xcode will combine these to generate a unique bundle identifier for your app. You’ll also see a field that lets you enter an Organization Name, which Xcode will use to automatically insert a copyright notice into every source code file you create.

Download PDF sample

Rated 4.37 of 5 – based on 9 votes